Author: Nastasia Griffioen
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Studio Gryphire
Technology, like art, is a soaring exercise of the human imagination. Daniel Bell — The WINDING PASSAGE In addition to the out-there projects I love to engage in on the side, I deeply enjoy helping other teams with research and/or design challenges, especially around technology and wellbeing. Through Studio Gryphire, which consists of a Design…
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PhD Notebook Flipthrough
Hi there! It’s been a while since I’ve written any ‘reflections on digital life’ (blame it on the fast-approaching end of my PhD contract), but here’s a little thing I wanted to share! Since my PhD is ending in two weeks’ time, I wanted to take a couple of minutes to reflect on my past…
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Dark patterns 101
Recently, I met up with my fellow Interintellect Clo S to talk about so-called ‘mindful UX’ design. We all might recognise instances where websites or tools are designed in a really annoying way, making it hard to find what we’re looking for. I was surprised (although I really shouldn’t have been) to hear that there…
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Be our guest
Last month, we launched an awesome new initiative at the GEMH Lab, which I’m proud to be involved in. As a lab focused on games and digital tech for wellbeing, we get to talk to a bunch of interesting, open-minded people on a regular basis. We decided it’d be great to share the fascinating talks…
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Emotions II
In my previous blog, I gave a short intro to some of the thoughts psychologists and neuroscientists had in the 19th century around the emergence of emotions. However, with a new century came new ideas, and the 1920s saw Walter Cannon and Philip Bard directly challenge the James-Lange theory. Instead of emotions following from physical…